Wednesday, 13 December 2017

ADLG: Learning Materials Part 3

In Part 1 & Part 2 I released process specific reference sheets and army specific unit cards respectively.  Since then I've played a few more games.  I've found some of the sheets, and all of the units cards, very helpful.  However, I've also spotted some errors; mainly with the cards.



I've now had time to correct the process sheets and unit cards.  I decided to update the link in Part 1 as the change was very minor.  In contrast, I removed the full page image of the unit card from Part 2 because there were two or three things that needed changing.  

Here are the result of my latest efforts for you to download:
  • ADLG Process Sheets - rules organised by the different processes in the game such as movement, shooting, melee etc.
  • ADLG Unit Cards - for an Ilkhanid Mongol (255) army with Cilician Armenian allies.
Some people found it difficult to download the image file so both of the above are pdfs.  As always use at your own risk and please leave any feedback, suggestions or corrections as comments to this post.

Personally, I find the game set up sheets and the unit cards really helpful. In my last game (post to come) I found that I was not totally reliant on my opponent; so that's a step in the right direction.  Of course it's not ideal when you spot errors but it's all part of learning the game and fine tuning the playing aids.

3 comments :

  1. A funny thing happened on the way to the [ADLG] forum...

    I bought the book and found that the "next big thing" in ancients tabletop wargaming was in fact more poorly written and less immediately comprehensible than good ol' Barkerese DBx, so I ran out and purchased FoG II for the PC. Damn, if it isn't fun - easy to find opponents online or I can play a reasonably competent AI. And zillions of "painted and based" armies at hand.

    Your excellent efforts may lead me to have another look at ADLG. You've put in the intellectual effort whereas I CBF.

    But somehow I feel a rubicon may have been crossed. I've seen the future and it works.

    ReplyDelete
    Replies
    1. Thanks for the kind words.

      The game plays, and flows, reasonably well but the rules are as you say.

      They start off simple but get very detailed, very quickly only to be followed by special cases. Related things are often pages apart.

      Also I wonder if the person who did the English translation was a former DBM player as the wording is strikingly familiar.

      I've heard rumours that the next version will try and address these issues. Fingers crossed.

      Delete
  2. Update: Minor addition to Process Sheets. Added WWg in difficult going to terrain effects on combat (Melee sheet #4). Download link above points to new document.

    ReplyDelete

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