tag:blogger.com,1999:blog-2202580486252841248.post9050650588871323284..comments2024-03-22T08:22:53.499+00:00Comments on The Waving Flag: DBMM For The Befuddled – Part 10Vexilliahttp://www.blogger.com/profile/06568117694302239705noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2202580486252841248.post-6990482395240372692008-11-16T15:30:00.000+00:002008-11-16T15:30:00.000+00:00If you're just playing for enjoyment rather than a...If you're just playing for enjoyment rather than a tournament, I'd say your boisterous Normans, hardbitten Byzantines, wild Avars, etc, are not going to be too concerned about the precise timing. Let them contact. <BR/>If you're playing in a tournament--then yes, Phil desperately needs an editor who speaks English.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2202580486252841248.post-60311176319561883382008-11-07T14:40:00.000+00:002008-11-07T14:40:00.000+00:00Thanks for the encouragement.Agreed about #1 and "...Thanks for the encouragement.<BR/><BR/>Agreed about #1 and "Move the group into the TZ. Either move straight forwards as far as possible without contacting the enemy, or move in and line up" <BR/><BR/>Not sure about "move in [to TZ], line up and move into contact". I read the bit on page 28 as prohibiting sideways movement unless "in front edge combat" not as unless "ending in front edge combat". Hence the request for a clarification.<BR/><BR/>Aside from this, allowing a group to "sidestep" into contact like this, especially when blocked by their own troops, would only serve to reward poor play. Good players would try and avoid being blocked in the first place.Vexilliahttps://www.blogger.com/profile/06568117694302239705noreply@blogger.comtag:blogger.com,1999:blog-2202580486252841248.post-35300216405367689562008-11-07T13:26:00.000+00:002008-11-07T13:26:00.000+00:00number 1 is impossible because outside a TZ you c...number 1 is impossible because outside a TZ you cannot slide a group sideways, you have to wheel or move as individual elements. Move the group into the TZ. Either move straight forwards as far as possible without contacting the enemy, or move in and line up, or move in, line up and move into contact.<BR/>The rules are worth persevering with, they are so much better than both DBM and FOG<BR/>JBAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2202580486252841248.post-3339909164189300572008-11-02T10:02:00.000+00:002008-11-02T10:02:00.000+00:00These rules have been out for 18 months now and ar...These rules have been out for 18 months now and are due to be "tidied up" sometime soon. I hope so because the fact that things like this arise is steadily putting me off too. <BR/><BR/>I've made an effort to learn the rules and was making progress. What concerns me now is there's no easy mechanism to get this sort of problem resolved. All the various lists provide are opinions on both sides of the argument and no resolution. <BR/><BR/>I'm sure this, and the fact that the rules are hard to grasp at first, is the reason why there are a lot less people playing DBMM than were playing DBM or are now playing Field of Glory.Vexilliahttps://www.blogger.com/profile/06568117694302239705noreply@blogger.comtag:blogger.com,1999:blog-2202580486252841248.post-64274084406201165902008-11-01T23:03:00.000+00:002008-11-01T23:03:00.000+00:00Wow! DBMM is so NOT the game for me. But I suppose...Wow! DBMM is so NOT the game for me. But I suppose a set of rules that are primarily for competitions have to have everything sewn up tight with no room for doubt.Jameshttps://www.blogger.com/profile/12862893880440624911noreply@blogger.com