Hervé Caille, the author of Art de la Guerre (ADLG), his support team run a
list of official clarifications for V4. The latest version is dated August
2022. The lack of a more recent version reflects well on the stability of the
new version (V4).
Even so, every once in a while something crops up during play, or on the ADLG
Forum, that isn't covered and should probably be in the next official version.
Here are five common situations that have been clarified recently but aren't
in the official version (yet?). For ADLG nerds only.
[1] Disengaging and Exiting a ZoC
The first question deals with a basic omission from the rules. The
answer is simple but isn't given as general rule and should be included in
the "General principles" on page 41. The second tackles an issue
brought about by the ambiguous, and confusing, layout of page 37.
[Q1.1] During these moves the rules say stop when meeting a new
enemy. The question is: do they stop in contact or if not how far away
do the stop?
[A1.1] Contact is not allowed and for all the cases that specify "just
before contact", the unit must stop a few millimetres before the contact.
[Q1.2] When does the special case (page 37), for mounted with a ZoC
to their rear, apply)?
[A1.2] This only applies to mounted that cannot evade. Mounted that can
evade must use the evade procedure to leave a ZoC.
[2] Charging in groups #1
This arose during a game against a very experienced player. We played it his
way which turned out to be the wrong way.
[Q2.1] When conforming after contact during a charge, does the whole
group conform or do units not in contact remain where they are splitting the
group?
[A2.1] Other units in the group may conform (up to 1 UD) to remain aligned
as a group. This is covered by the final bullet point in the
definitions section on page 50.
There's an important exception: only units (of a group) that start within
charge range of the enemy can conform to one another (page 42, second bullet).
[3] Charging in groups #2
The following situations only arise when the units are closer than the
minimum charge move for the charging unit (1 UD for foot and 2 UD for
mounted). The difference between the two is subtle, at least in my view, but
I can foresee important consequences arising from the difference during a
game.
[Q3.1] When charging an enemy where none has evaded, must
units not in contact move the minimum required for charge movement?
[A3.1] No.
[Q3.2] When charging an enemy where not all have evaded, must
units not in contact move the minimum required for charge movement?
[A3.2] Yes and the group may split.
After the first contact in both Q3.1 & 3.2, units not in contact must
consider continuing their charge. Whether this is mandatory or optional
depends on whether the units are impetuous or not. In both these cases
movement distances are not adjusted:
-
The units may choose to advance up to their maximum movement
allowance (see page 43, section 8, 1st bullet point).
-
Impetuous units must do this but only if they are in pursuit (as in
Q3.2) or will contact another enemy (see page 43, section 8, 2nd bullet
point).
-
If they continue their charge, their total movement (initial &
optional) must be at least their minimum charge movement (this applies
only to Q3.1 as in Q3.2 this has already happened).
[4 ] Diagrams for charging in groups #2
Here are some animations that may help with Q3.1 & 3.2. Click for
larger, full colour versions. The units start 1 UD apart and, in the first
two, are not impetuous. Firstly, the answer to Q3.1:
Next the answer to Q3.2:
Both the above diagrams feature units that are not impetuous. If they are
the answer to Q3.1 is the same (not in pursuit and no other target in the
example) but, Q3.2 is different. So here's another diagram for impetuous
units
:
Close all