On the Slitherine Field of Glory (FOG) Ancient & Medieval forum there's a recent thread that started with a suggestion about adjusting the winner's attrition points in subsequent games so that the stronger players will have to try harder for the remainder of the competition.
Later the original poster, hazelbark, stated their assumptions which proved to be very revealing:
- There is an attendance and interest problem in [FOG AM] events.
- [M]ore people [are falling] away [at] the lower end of the standings than the higher end.
- [Gamers] don't like [being] repeatedly stomped ... Some will keep playing, but [some] will fall away.
- The 800 4x6 straight jacket is killing the game just as 400 killed DBM.
Sometimes these "the sky is falling" threads arise for no good reason but in this case there appears to be genuine concern about the speed of play in FOG AM, retaining existing player and attracting new players. The thread developed into a broader discussion and I was prompted to join in by this comment:
Being repeatedly stomped is always dull, but when players start to expect that they will experience some dull repetitive games even in the rounds where they aren't being stomped as well, the risk/reward ratio of entering a (more open, 800 6x4-type) competition starts to get too far out of kilter to be attractive.

