If you want to read the background to this analysis have a look at last year’s post. In it I said that "2015 looks like it's going to be another year of transition. As the Chinese curse says "may you live in interesting times". This has turned out to be all too true as the graph below shows:
It's clear that overall attendance has continued to decline and the downward trend from 2011 to 2015 cannot be ignored.
The main cause is the steady fall in the numbers playing FOG AM (Field of Glory: Ancients & Medieval). Against this DBMM continues to grow however modestly. Here's the data:
Average Players / Round
To pick out the most pertinent points from this data:
- As already mentioned, the main reason for the decline in attendance is continued fall in the numbers playing FOG AM. The 2015 average attendance for FOGAM was down a wapping 78.7% compared to its peak of 2011.
- The attendance for the final round of FOG AM was particulary poor with only 4 players turning up. I hope there was another event that drew some of the regulars away.
- It's not all bad news as DBMM continues to see a slow but steady increase in popularity. In 2015 average attendance was up 21.8% on 2011
- The numbers playing FOG R are essentially stable with 4 teams playing in every road compared to 3 and 5 in FOG AM & DBMM respectively.
- The national decline in popularity of FOG AM v2.0 caused by the botched marketing by Slitherine and the lack of continued support.
- For the first time the rounds in the 2015 FOG AM competition were themed, as they will be in 2016, with each round having a different theme.
- As the number of players decline, FOG AM v2.0 results in more protracted, and eventually drawn, games.
I’ve already covered the decline in FOG AM and the resulting fragmentation of the national ancient & medieval wargaming scene in last year’s review as have others. Suffice to say it’s difficult for any rule set to gain traction and critical mass at present. Likewise I have covered the botched release of FOG AM v2.0 by Slitherine many times before and there’s really not much new to say.
Although common in one off competitions, themes always run the risk of excluding casual players because they don’t have a suitable army. Themes favours experienced players of long standing with lots of armies at their disposal. In addition, if you enjoy the whole “league element” but don’t have armies to play in enough rounds to be competitive there’s less incentive to play at all. I can’t help thinking that in 2015 this resulted in some players simply not bothering.
Another issue for those that do attend to play FOG AM is that declining team numbers mean more protracted and drawn games. This is probably due to a combination of increased familiarity within a diminishing pool of players and the fact the remaining players are more likely to be both keen and experienced, and therefore harder to beat.
In an article for Miniature Wargames in 2014 I used the 2010-13 results from the Northern League to show that the number of draws with FOG AM increased as the number of teams in each round decreased. Here’s the summary data from 2010 –2015:
The two data points on the far left are from 2014 (22.11) & 2015 (20.41). The basic trend from 2010-13 has clearly been confirmed.
The “outlying” data for 2014 represents the switch from doubles to singles which possibly introduced some “novelty” into the League but the pattern reasserted itself in 2015.
For those not familiar with how games are scored, a combined score of 20 is the lowest possible score for FOG in the League and only occurs when a game is drawn when time is called. Breaking your opponent gains the victor 5 bonus points. It is these bonus points that raise the average score above 20.
Based on an average score of 20.41, most FOG AM games in 2015 appear to have been drawn. Whilst drawn games can be thrilling but they can also be boring especially if you know in advance that the outcome is likely to be a draw.
In contrast to FOG AM the average for FOG R games in the 2015 League was much higher at 22.82. In fact the average score in the FOG R competition has remained constant at 23.00 +/- 0.20 for all four years it has been run in the League.
To sum up: given the above it is safe to conclude that 2016 will be a make or break year for FOG AM in the Northern League. The League itself should be viable assuming that the number of DBMM & FOG R players remains healthy. Who knows perhaps some of the absent FOG AM players will return and spark the competition into life once again. Only time will tell.