Background
Recently, I wrote
my final piece on the subject of "super" armies
in
Art de la Guerre (ADLG). The main points were:
From a visual, and statistically naive, analysis I concluded that there are
no "super" armies in ADLG. By "super" I mean armies that offer
all players an advantage.
My underlying hypothesis was that as games increase, luck, player skill and
list choice even out, so
efficacy tends to 50%, leaving only inherent list differences (if any).
More rigorous testing showed that luck does even out. What is left behind is
real and not chance, but that leftover is a tangle of list strength, player
skill and popularity. The tests can only measure its size, not pull the
tangle apart.
My hypothesis was only partially right. In a perverse way my initial
conclusion still holds, but for totally different reasons. There still aren't
any "super" armies because, given the data available, it's impossible to prove
or disprove their exstance. It's case unproven.
One of the "byproducts" of the rigorous testing was a list of 20 (yes just 20)
statistically different armies (good and bad) in ADLG V4. At first I didn't
see it as particularly useful: the differences could be due to any combination
of factors not just an army's inherent performance.
Now I've had time to reflect, I think the lists may be of more general
interest; not least because they contain a few surprises and people do love a
good list or two.