It’s that time again. Time to review the state of the Northern League; the wargames competition scene in the North of England. I'm sad to say that this year I did not participate in any of the rounds. Perhaps next year. Who knows?
It’s that time again. Time to review the state of the Northern League; the wargames competition scene in the North of England. I'm sad to say that this year I did not participate in any of the rounds. Perhaps next year. Who knows?
Yesterday I finally managed to get a game in! Graham & I traveled to MAWS' new venue in Eccles, Greater Manchester. It was the first outing for my new Early TYW German Protestant army complete with a newly painted Transylvanian ally. The army list I used is below:
Off the table things didn't really go according to plan.
As regular readers will already have guessed, I am on something of a wargaming sabbatical. I haven’t played a game since 06 March and my plan to play in July’s Stoke Challenge didn’t come to pass as the Field of Glory Renaissance (FOGR) competition was cancelled due to a lack of players.
The time since March hasn’t been wasted. I have steadily increased my painting output and have even decided on my next mini-project: I’d like to create a 17th century Transylvanian allied contingent in 15 mm for the early part of the the Thirty Years War.
I’ve been doing a bit of research online and I’ve got a very rough idea of what the various lancers and light horse will look like but I’m struggling to find suitable figures. This is where you come in: any suggestions for figures and links to online resources would be really helpful. What do you have?
Why a TYW Transylvanian ally? Well it’s a result of circuitous (wargamers?) logic.
"It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of Light, it was the season of Darkness, it was the spring of hope, it was the winter of despair, we had everything before us, we had nothing before us, we were all going direct to Heaven, we were all going direct the other way."My newly painted, and very recently completed, Safavid Persian army made their competitive début and were promptly and repeatedly trounced. If you are interested my army list is available to view. I scored a total of 5 points in three games! By far my worst competitive performance to date. Consistently rolling 1s in Field of Glory Renaissance is never a good idea.
Charles Dickens: A Tale Of Two Cities (1859)
I've just realised that it's nearly a month since my last post. So what have I been up to? Well the Islamic Persian project continues to progress. This month I have:
The sample figures are an important breakthrough for me. The army has both Elite and "regular" qizilbashes and I need to easily distinguish between them in the midst of the hurly burly of a game. To this end I've finally decided how I'm going to do this as well as deciding how to get a touch of variety into the bases.
A few weeks ago I wrote about my new plan for 2015. Well it seems to be working.
This morning I finished four more Islamic Persian musketeers and have the heads and hands finished of the remaining eight. Once these are finished, and based, I will have completed all the firearm infantry for my long delayed FOGR project. Plus, last week I finished four cavalry figures which means I have completed one third of the Turcoman cavalry bases I need and have more underway. Little bits and often seems to be working for me.
I would do more tomorrow but I'm planning to attend Vapnartak at York Racecourse where I'm going to give the tabletop sale a try. I'm not sure how well I will get on but if I don't try I'll never know. I'll report back next week.
I've been promising myself I'd write about my experiences of playing Field of Glory Renaissance (FOGR) over the last two years but my day job kept getting in the way.
The recent changes to VAT for ebooks and Corvus Belli's decision to suspend production of their 15 mm historical ranges ensured that I was propelled headlong into Christmas and kept busy until today.
After much thought I've decided to take a break from regular wargaming in 2015. "Shock horror" I hear you cry! Let me briefly explain why:
Graham & I were sat in the pub last Sunday having our regular post game debrief when I asked Graham what turned out to be a key question: did he win by luck or better strategy? As we all know this is the perfect topic for a chat over a pint or two but this time it was different. Firstly because it lead to an second discussion about rolling "good, or bad, dice at crucial moments" and secondly because we'd recorded every dice roll in the game.
That's right, in our 800 point game of Field of Glory Renaissance (FOGR) we recorded over 1,000 dice rolls in a three hour game. That's just the number of spots nothing else. Sad, I know. I don't want to go into the specific reasons why we decided to do this at this point other than to say we've done this before and found it really helpful.
Whilst writing the previous post on my latest Northern League adventures it occurred to me to review all my competitive games of FOGR. I started playing at the beginning of 2013 so it's not that many. This is how I've done:
| Competition | Northern League | Stoke Challenge |
| Points | 800 | 650 |
| Wins | 2 | 1 |
| Draws (Winning) | 0 | 0 |
| Draws (Losing) | 3 | 2 |
| Losses | 3 | 3 |
| Total | 8 | 6 |
| Average | 0.25 | 0.17 |
At first sight it looks like I've got to get more practise in but what I
really need to work on is converting the losing draws in to winning draws and
picking up more points along the way. You can see this by looking at the total
points scored and the average points per type of game:
One of the of the hardest things to do during a competition is work out the b****y score. It's especially difficult at the end of a hard fought game that's just "gone the distance" and it seems to get harder as the day goes on.
In Field of Glory (FOG) games are scored out of twenty with a five bonus points for breaking your opponent army so you'd think it would be simple; wouldn't you? Well you'd be wrong. Look at this typical example of a helpful cross reference chart (click image for readable version):
I had a quiet half hour today so I sat down and tried to figure out why this is so confusing.
P.67. INTERPENETRATIONS. Add additional bullet after the 4th:Of course this still leaves the glaring inconsistency that artillery "vanishes" if shot at but if fought over it remains in place. See the original post for full discussion.
"Any troops can pass through uncontrolled artillery perpendicularly from back to front or front to back only"
On the Slitherine Field of Glory (FOG) Ancient & Medieval forum there's a recent thread that started with a suggestion about adjusting the winner's attrition points in subsequent games so that the stronger players will have to try harder for the remainder of the competition.
Later the original poster, hazelbark, stated their assumptions which proved to be very revealing:
Sometimes these "the sky is falling" threads arise for no good reason but in this case there appears to be genuine concern about the speed of play in FOG AM, retaining existing player and attracting new players. The thread developed into a broader discussion and I was prompted to join in by this comment:
Being repeatedly stomped is always dull, but when players start to expect that they will experience some dull repetitive games even in the rounds where they aren't being stomped as well, the risk/reward ratio of entering a (more open, 800 6x4-type) competition starts to get too far out of kilter to be attractive.