Wednesday, 28 September 2016

Status Report

After all that stodgy stuff about L’Art De La Guerre (ADLG) in the last post I thought I’d just write a short piece about my current projects.  The following are all 15 mm:

  • TYW artillery.  The three guns are done and the crew will be started next week.
  • TYW musketeers. I’m half way through three battlegroups worth of these to bulk out my TYW collection.
  • TYW infantry command. These are underway.  Some are destined for generic musketeer elements while the majority are for some Early German Protestant command elements.
  • TYW Transylvanians.  I bought samples at Britcon and have nearly finished them all.  It’s been fun getting the colour palette right and I’ve even been edge highlighting blackened armour!
  • WWII 8th Army.  Slowly working my way through a largish pile of infantry in batches of 4-8 figures each time.

Having a lot of projects isn’t that novel.  I suspect I have far fewer than many but the main thing is that I’m making progress with all of them.  In the last weeks I have finished and in some cases based:

  • Eight bases of TYW musketeers (8 x 3 = 24 infantry).
  • One batch of 8th Army (8 infantry).
  • One battlegroup of Akinji light horse (8 x 2 = 8 cavalry).
  • Three bases of TYW command each with two hand-painted Danish flags.

I think it’s far to say I have got my painting “mojo working”. When I’ve finished the Translyvanians I’ll get my camera out and take some pictures.

Tuesday, 27 September 2016

ADLG: After My First Game

Last week I played my first game of L’Art De La Guerre (ADLG) which I enjoyed enormously.  I would like to thank John McIntosh for hosting the game and helping me get used to the ways of ADLG.

As others have said there’s a degree of familiarity about ADLG such that, if you’ve played FOG or any DBx game before, you should immediately recognise many of the concepts used.  Needless to say I began to feel comfortable very quickly.  I found the 200 point game absorbing with a surprising amount going on very quickly.

I won’t bore you with an after action report but I’d like to highlight something I found hard to grasp: shooting. By the end of the game I had learnt the some of factors involved in shooting but not the underlying process.  After the game a little further reading revealed the overall process:

The first thing I’d missed with my initial reading is that the shooting is worked out twice if the target shoots back.  This means that you can end up doing the above twice: once as a shooter and once as a target. 

Monday, 12 September 2016

ADLG: Preparation

In 2106 I held a copy of Art De La Guerre (ADLG) in my hands when I visited Britcon.  I wanted to get back into medieval wargaming and these rules were one of the options under consideration.

At the time I wasn’t certain I was ready to buy a copy it so I put it back while I had  a ponder.  I wandered off to chat to Tim Porter (@madaxeman).  On my way back into the hall I decided I should buy a copy only to find the trader had sold out!

One year later I finally got my hands on a copy at Britcon 2017.  All this at a time when the first print run ofthe English edition had sold out.  A case of bad luck followed by good luck.

Since Britcon I’ve read the rules through once and tried the ADLG online army builder.  I have to say I am impressed.  After posting on the UK ADLG Yahoo! group I’ve found a local opponent who’s kindly agreed to give complete novice a few training games in ten days time. 

As a result, I’ve begun the process of reading the rules in detail.  So far I’ve looked at how to start a game and how to put together an army list that includes an ally command.  Everything looks straightforward and well organised.

However, I spotted an omission when dicing to determine which player has the initiative in the game.  I posted the following on the UK ADLG Yahoo! group:

“After rolling 1d6 each and adjusting [for differences in Initiative] as per page 66 what happens if both players end up [with the] same score?  Is it as simple as a re-roll until there's a difference?”

A re-roll is the obvious solution but I wanted to know if the adjustment was applied every time or just to the first pair of dice.  Either would do.

I was pleased to get an answer, or answers, really quickly.  Various people confirmed there's nothing in the rules to cover this situation and I hadn’t missed anything.  The consensus seems to be:

"Re-roll adding the difference in initiative each time until there is a difference."

That’s my first ADLG query sorted in double quick time. Even so, especially given that this is not the only answer possible, I was surprised to find out that it wasn’t a FAQ.  Perhaps I’ll have to start a new series: “ADLG For The Addlepated” anyone?

Monday, 5 September 2016

The End Of An Era

I’ve not been to MAWS (Manchester Area Wargames Society) since the first months of this year as I’m taking a “sabbatical” from wargaming to recharge my batteries. 

In the meantime it looks like the club has been hit by a major problem.  It’s so big that it even made the local paper (Manchester Evening News) although I’m not sure the headline does wargamers any favours: