Thursday, 7 December 2017

Northern League - 2017 Review

Doesn’t time fly? Once again it is time to review the state of the Northern League; the wargames competition scene in the North of England.

2017 was a year of change. The League saw its very first Art De La Guerre (ADLG) competition and no Field of Glory (FOG) competitions at all.  The absence of FOG R was deliberate but that of FOG AM was due to lack of support.

One further change was that ADLG introduced a different format for the day: three 2.25 hour games with small 200 point armies. The DBMM format was unchanged from the standard: two 3.50 hour games with 450 point armies.



Monday, 27 November 2017

A Face In the Crowd

It appears that in this type of photo I am destined to always look like a complete fool. Then again I don't appear to be the only one.



MatchTamworth v Warrington Town
CompetitionFA Trophy, 3rd Qualifying Round
DateSat, 25 Nov 2017
VenueThe Lamb Ground
HT score2-1
FT score2-2
Attendance468
Press:Warrington Worldwide
Video:YouTube

Tuesday, 21 November 2017

ADLG: Learning Materials Part 2

In Part 1 I chronicled my attempts at producing process sheets for ADLG.

In designing the process sheets I read the rules many times and that has helped me learn the rules.  Unfortunately, reading isn't the same as playing and most of the sheets didn't help me that much during play.

On reflection I feel they are too complex for me at the moment. I am still an ADLG novice and I need something far, far simpler. After I while I settled on the idea of unit cards arranged on a cheat sheet.  This adapts the idea from Battlefront's Team Yankee who I am sure saw it somewhere else.

The cards slice the rules in a different way to the process sheets.  Instead of a full set of tables covering one process and all unit types, a card focuses on one unit type across all processes:



ADLG: Learning Materials Part 1

As I began my preparations for my first ADLG competition I was inspired by a post on the ADLG Yahoo! group to develop my own reference sheets.  The first full version was finished a week later.

At the outset the idea was to:
  • Create a sheet on how to start a game.
  • Tabulate the factors for each of the four major processes in ADLG.
  • Combine the main tables and all the special cases.
  • Create sheets that could be used to look up factors during a game.
  • Act as a half way house between the full rules and the standard QRS. 
My plan was not to create a playing aid for long term use but rather create a learning aid to hasten the day when I could play with just the standard QRS.



Whilst working on the sheets I realised I had an opportunity to straighten out some of the logic used. I've written about this issue before; inconsistent phrasing of individual rules can make things far more difficult to memorise than they need be.