Introduction
A place for everything and everything in its place, or so the old saying goes. This applies to wargames rules just as much as anything else.
Rules writers have many options when placing key facets of the game. Sometimes they make a bad choice.
I was mulling over my last few Art de la Guerre (ADLG) games, when I stumbled across a striking example of misplaced rules.
ADLG is strange
I was trying to understand why I struggled to calculate melee scores between unarmoured units with two handed weapons (2HW) and units with armour.
After a lot of searching through the rulebook the penny finally dropped.

