Introduction
After months of preparation, I set out for my third KITN competition on a
decent October day. At one point I didn't think I'd make it this year, but I
did
thanks to some good friends. The trip across the Pennines went well and we found our B&B easily
enough.
Unlike previous years, where we stayed in Haxby, we stayed very close to the centre of York on the Haxby road. The location was ideal for my wife and her friend. I had a 15 minute drive to the venue each day, but came to hate the number of traffic calming measures. So many on such a short road.
The event attracted 32 players: two more than last year. It's now a major event. The venue in Haxby is great and York is a fine place to spend an evening. There were 10 players ranked in the BHGS top twenty and 20 players in the top fifty. I was ranked 96th.
Fuelled by a full English breakfast I faced each day with optimism and hardening arteries.
Event Summary
Event | King In The North |
Date | 19th & 20th October 2024 |
Rules Version | ADLG 4 |
Theme | The Punic Pond. From the death of Alexander to the death of Julius Caesar (320-45 BC). |
Venue | Haxby Memorial Hall, York. YO32 3HT |
Army | Later Macedonian |
Army list | 45.0.6 |
Army date | 200 BC |
Entrants | 32 players (all singles) |
My results | 23rd of 32 with 211 points. 1 win, 2 draws & 2 defeats. |
All results | Official grid | Web version |
By the numbers
The Later Macedonian army has a poor record in ADLG. As of 06 Oct 2024, the
ADLG database records 37 games under V4: 8 wins and 14 defeats for a efficacy
rating of 41.9%. The
average efficacy for all armies is 50%: so statistically the army is a touch below par. My efficacy rating for the
KITN was 40.0% in line with expectations.
Strategy & review
My plan was to advance using the medium and heavy foot to create pressure
whilst taking care not to expose my flanks in the process. The cavalry were
there to cover one flank, but mainly to delay and frustrate the opposition.
The Later Macedonians are a "vanilla" army. It is vulnerable to cataphracts, elephants and armoured heavy infantry (Romans etc). It cannot chase cavalry either. It contains only a few units that shoot. Therefore the foot have to do most of the fighting in close combat and this places lots of units at risk.
I played four games against armies with elephants and some with elephants & cataphracts! My first game was against Romans (with elephants). My last game was against cataphracts and light horse. It's fair to say I was up against it every game.
Keeping the infantry commands close together proved effective when coupled with "dancing" light and medium cavalry. My compact infantry frequently made life difficult for my opponents and provided plenty of scoring opportunities.
In my first three games I inflicted between 13 and 17 losses before winning my fourth in a close game which could have resulted in mutual destruction. Only in my last game did I fail to inflict a decent number of losses: chasing (shoot & scoot) light horse with pike is so frustrating.
Overall, the army lacks speed & "punch", but all my games lasted at least two hours proving it was difficult to beat. Oddly, it is slightly better when attacking, pinning opponents back.
Game #1
Opposition | Paul Dawson |
Army | Republican Roman with Numidians allies |
Army number | 53 |
Army date | 106 BC |
Initiative | Lost |
My Posture | Defending |
Terrain | Mountains |
Game time | 02:05 |
Attrition Scores | 24/24 to 13/24 |
Decisive | Yes |
Points | 20 to 90 |
Result | Loss |
Paul is a highly ranked player and was using Romans with elephants lead by a Strategist CinC! I knew I'd have to be on my mettle. Historically Romans repeatedly defeated the Macedonians: ADLG is no different. The array of armoured Roman heavy units meant I had to win by two across my battle line. It didn't happen that often. The two elephants (mediocre) also proved a problem. Paul's play is so deliberate and controlled I could see my defeat coming a long way off. Having said that I was pleased it took him two hours to defeat me. I learnt a lot.
Game #2
Opposition | Seb Bales |
Army | Carthaginian |
Army number | 55 |
Army date | 218 BC |
Initiative | Won |
My Posture | Attacking |
Terrain | Plains |
Game time | 02:00 |
Attrition Scores | 24/24 to 14/22 |
Decisive | Yes |
Points | 22 to 88 |
Result | Loss |
Seb was new to competitions, but had clearly had a lot of practice. I faced another army lead by a Strategist CinC with lots of good quality heavy spearmen and a couple of elephants (mediocre)! There's a trend emerging here. I managed to place a coast to secure one flank and avoided the heavy spear. I couldn't avoid the elephants and my cavalry didn't do too well. I was causing casualties but not quickly enough. Seb was a relaxed, genial opponent so, despite the result, I enjoyed this game.
Game #3
Opposition | John Hogan |
Army | Early Successors |
Army number | 41 |
Army date | 301 BC |
Initiative | Lost |
My Posture | Attacking |
Terrain | Plains |
Game time | 02:25 (Timed out) |
Attrition Scores | 15/24 to 17/25 |
Decisive | No |
Points | 46 to 46 |
Result | Drawn |
Would it surprise you to learn I faced an army with elephants and lead by a Strategist CinC? I decided to try a flank march. It arrived after a few turns, but it wasn't a surprise because I had placed a coast. However, it created a problem for John to solve. I had placed my infantry commands close together and the resultant congestion meant John couldn't always bring his best troops to bear. I killed an elephant: I'd had enough practice. The end of the game became very attritional and timed out for a perfect draw.
Game #4
Opposition | Dave Finnegan |
Army | Seleucid |
Army number | 42 |
Army date | 180 BC |
Initiative | Won |
My Posture | Attacking |
Terrain | Plains |
Game time | 02:35 |
Attrition Scores | 22/24 to 22/22 |
Decisive | Yes |
Points | 82 to 28 |
Result | Win |
This was the game of the weekend. No Strategist CinC this time, but there were armoured elephants and a few cataphracts to deal with. I won a tussle on the left for control of some rough going which was to prove crucial. On the right my cavalry did well enough and two light horse headed for the baggage. They never got there: two light infantry blocked their path and destroyed them. Unfortunately for Dave his four pike units were left stranded in the centre with nothing to fight. Meanwhile on the left I killed an armoured elephant and my medium swordsmen came out of the rough to attack a flank. This eventually proved decisive, but I had to risk vulnerable units in close combat. Dave was always in this game. Again and again, I got close to winning only for Dave to recover; until the very end that is. As the game ended time was called. Close, very close, too close
Game #5
Opposition | Hunter Hope |
Army | Armenian |
Army number | 71 |
Army date | 204 BC |
Initiative | Lost |
My Posture | Defending |
Terrain | Plains |
Game time | 02:25 (timed out) |
Attrition Scores | 13/24 to 7/23 |
Decisive | No |
Points | 41 to 47 |
Result | Draw |
Hunter's army had cataphracts (ordinary & elite), lots of light horse bow and some light infantry bow. I placed my third coast: a record. My cavalry faced the cataphracts on the left and my infantry the light horse on the right. As the attacker, the light horse had lots of space to "shoot & scoot". Many of my losses were to shooting because I used my control points to try and push the light horse off the table. Meanwhile, my cavalry did well avoiding the cataphracts. Eventually I moved some pike to the left and gained a few points. We both chased opponents who wouldn't stand and fight.
Closing remarks
That's another enjoyable event over and done with. I'd like to place on record
my thanks to the event organisers Paul & Marco. I'd also like to thank my
opponents for their patience as I sometimes struggled with the more arcane
sections of the rules.
By Sunday afternoon, I certainly felt I'd been well and truly tested, but on reflection I did better than I thought I would. I'm most pleased that all my games lasted over two hours. I take this as proof I now play ADLG well enough to make a basic army hard to beat. However, for future classical competitions I may consider morphing it into a Pyrrhic army. They certainly did well this year (5th & 8th).
Initially, I was placed 31st which was disappointing. There turned out to be a problem recording the result of my fourth game. Once corrected, I came a respectable 23rd with 211 points. This is my highest KITN score (by a whisker). Looking at my performance over all three KITN events it's possible to discern a modest trend of continuous improvement. Then again I might be biased.
4 comments :
There's an excellent podcast on Phyrrus from "The Ancients".
As many players took the same army here's an analysis of how they performed: Results (Details by Army).
Another interesting read. Thanks for providing a summary of your event. It places some of your painting in context.
Glad you liked it. It helps keep me painting if I know the figures will get used at some point.
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