The Waving Flag: A Campaign For The Balkans 1370 AD

Friday, 6 November 2009

A Campaign For The Balkans 1370 AD

Introduction

Last Sunday I was due to play in a one day, six player campaign devised by John Davies. Needless to say it didn’t happen.

A week before we had seven players and by the the time I turned up at the club we had three.  Flu had accounted for two of the seven leaving us with an odd number and then a couple more dropped out.

Campaign rules

The scenario and system is really rather elegant and applicable to more than just DBMM as you can see from John’s design:


Additional terrain cards

These supplement the three maps in the original briefing (and shown below):

The cards use the standard DBMM abbreviations for terrain types.

Postscript

We managed to play this campaign a few months later .




The Balkans 1370 AD - A DBMM Mini-Campaign
© John Davies 2009


Introduction:

This is a six player, one day campaign using three tables with fixed terrain layouts.  There are two teams of three players and each team has a captain as follows:

Team 1 - The Catalan Vengeance:

  1. The Catalan Company (Team Captain).
  2. Lusignan Cypriot (with John Hawkwood’s White Company).
  3. Serbian Empire.

Team 2 - The Ottoman Expansion:

  1. Late Ottoman (Team Captain).
  2. Anatolian Turcoman
  3. Wallachian

Rules & armies:

  • Rules - DBMM 1.0
  • Army lists - DBM Book 4; 2nd Ed.
  • Army size - 450 AP per army.

Starting the campaign:

  • The opposing captains each roll a d6; the winner becomes the defending team.
  • Each captain records who is to play on each of the three tables.
  • The opposing captains declare their assignment creating the first pairings.

Starting, playing & finishing games:

  • Each player rolls a d6. The defending player adds one to their score.
  • The winner chooses their preferred side of the table.
  • Players record their deployment and dice for deployment & weather as standard.
  • All games take place in summer in a warm climate.
  • Time limit - 2 ½ hours from the first bound.
  • On victory, or time expiring, VPs are calculated for both sides as in DBMM v1.0.

Starting the second game:

  • Captains rank their players based on the VPs gained in the first game, resolving any draws.
  • The highest ranking players from opposing teams play on table 1; the middle on table 2 and the lowest on table 3.
  • Choice of table side is determined as above.

Campaign results:

  • Each team's VP score for all six games is calculated.
  • The team with the highest overall VP are the winners.

Table layouts:


1 comment :

Vexillia said...

This post has been rewritten to improve the formatting. It also now contains links to additional terrain cards.

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