The plan for the day was to test my knowledge of Art de la Guerre (ADLG). I did this by taking a Timurid army made up of medium & heavy cavalry (with a couple of units of elephants to spice things up) to a medieval themed round! I expected most of the other armies to comprise heavy knights & foot so I knew I would be sorely tested and that I'd have to be nimble to get any sort of result.
| Date | 06 May 2018 |
| Competition | Northern League 2nd Round |
| Venue | Manchester |
| Army | Timurids with Steppe Mongol Ally |
| Army list | List details |
| Army number | 258 |
| Army date | 1471 AD |
| Results | Official results grid |
After three games I finished 7th (or joint 6th?) of 16 with 144 points, enough to place me 9th overall after two rounds. The latter is a somewhat false position and I don't think I'll be challenging for a place come Christmas. However, last time out I finished 9th of 10 with 109 points so I feel I'm making some progress.
Overall, I think I passed the test I set myself but only just. As always I learnt a lot. The games were notable for a number of reasons:
- I played two Medieval French armies one after the other in the first two games. So I was "in at the deep end" right from the start with lots of heavy foot & knights to try and avoid.
- In the second game I managed to get a lot of terrain in the centre of my opponent's deployment area. This ruined his deployment and helped me enormously. I'll try this again.
- I achieved my first "Mutual Destruction" result which is the best result I've had so far. I have been close to winning but had never broken an opponent until this game.
- I learnt that losing commanders, attached or included, late in the game is never a good thing. It is clearly one of the finer points of ADLG knowing when to commit and when to move away.
- Finally, I learnt that losing an included commander doesn't always result in the loss of the unit (Page 25, 3rd paragraph). It may do but it doesn't always; it depends on the unit's cohesion level prior to the loss.
Game #1
| Opposition | Alan Carter & Paul Cole |
| Army | Medieval French |
| Army number | 226 |
| Army date | 1429 AD |
| Initiative | Lost |
| My Posture | Defender |
| Terrain | Plains |
| Game time | 02:20 |
| Attrition | 09/19 to 11/21 |
| Decisive | No |
| Points | 43 - 46 |
| Result | Losing draw |
Game #2
| Opposition | Bob Middlemist |
| Army | Medieval French |
| Army number | 226 |
| Army date | 1370 AD |
| Initiative | Lost |
| My Posture | Defender |
| Terrain | Plains |
| Game time | 01:45 |
| Attrition | 23/23 to 22/21 |
| Decisive | Yes |
| Points | 58 - 58 |
| Result | Mutual destruction |
Game #3
| Opposition | Adrian Steer |
| Army | Condottieri (Naples) |
| Army number | 224 |
| Army date | 1427 AD |
| Initiative | Lost |
| My Posture | Defender |
| Terrain | Plains |
| Game time | 02:15 |
| Attrition | 12/20 to 19/21 |
| Decisive | No |
| Points | 43 - 56 |
| Result | Losing draw |

2 comments :
Well done Martin - you'll be climbing the rankings in no time!
Thanks. As to the rankings the only way I can go is up!
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