Introduction
As is my wont I decided to do some homework in an attempt to memorise more of
the combat factors from Art de la Guerre (ADLG) version 4. I have always
struggled to remember them during a game and this is slowing me down.
But first a slight digression. I've had a long standing interest in the
way language and logic are used in wargames rules because they can greatly
simplify, or really complicate, matters. In 2013 I wrote a post entitled
"Why Are Wargames Rules Complex?"
in which I said:
"... the space restrictions of a quick reference sheet, and when rules are
tabulated in the body of the rules, places a heavy emphasis on logical
consistency, brevity and clarity. These three are very hard to achieve
but are crucial in assisting readers to quickly assimilate the mass of detail
required to play the game."
I generalised and developed this post and the resultant piece was published in
Miniature Wargames, 368, 38-39. There's a pdf available
from the articles page if you'd like to read
more.
So back to ADLG V4. My experience is that it reads really well &
looks very straightforward but looks can be deceiving. In use, ADLG has
all sorts of gremlins "under the hood" and learning by rote seems the only
option. I'm sure I'm not alone in this view.
What follows is a short(ish) description of my attempt to hammer the combat
factors into my head and the quirks I encountered along the way. Those
of a nervous disposition may want to look away now.