Between 29th July and 15 August 2009 I ran an online survey to look at players’ attitudes to DBMM after two and a half years of playing version 1.0 and to establish a benchmark prior to the release of version 1.1 later this year.
- Phil Barker’s views on customer feedback
- Original DBMMlist post launching survey
I’ll be posting my finding here in four or five parts over the next couple of weeks:
- Basic findings
- The rule book
- Playing the game
- Issues
- Wishes – not yet sure if this will be need a separate post.
Basic Findings
Six questions in the survey were designed to create a picture of the overall health of DBMM:
- Overall rating - 72.6% respondents rated DBMM as either good or excellent with an average score of 2.27 ± 1.21 (1 is excellent, 3 neutral and 5 poor).
- Residence – Players from 17 country took part with the UK, Australia and the USA accounting for nearly 70% of the replies – full breakdown. The UK provided the biggest group of respondents (59 of 128).
- Why play DBMM – The two main reasons given were enjoyment (80.4% agreed or strongly agreed) and that players used to play DBM (60%). Surprisingly speed of play (47%) came in fourth (just) behind my friends play (48%).
- How often – 41% of respondents had played a maximum of one game a month in the last year. 23% had played a maximum of once a fortnight.
- Favourite period – Book 2 (Classical period) is by far the most popular period (42%) whilst Book 1 is the least popular (12%). The balance was split evenly between Books 3 & 4.
- Best & worst – the use of elements and the PIP system were the most highly rated features (14% each); closely followed by the combat system (12%). Spontaneous advance, deployment and the weather rules were the least highly rated (4 - 5%)
So from the survey I see the average (dangerous word) DBMM player as a former DBM player who is more than happy with the rules and playing somewhere between one and two games a month. Their favourite period is the classical period and they like DBMM because it’s element based; uses PIPs for command and control and has a good combat system.
One thing that struck me was that despite Book 4 (22%) being much more popular than Book 1 (12%) the former has still to be published.
Relationships & Correlations
Using the data I dug a bit deeper so see if there’s a relationship between the overall rating and the number of games played and there is:
Games Played | Overall rating | Std dev | Count |
0 | 3.82 | 1.47 | 11 |
1 – 12 | 2.53 | 1.16 | 45 |
12 – 26 | 2.03 | 0.98 | 29 |
26 – 52 | 1.84 | 0.96 | 19 |
52 – 104 | 1.25 | 0.62 | 12 |
105 up | 1.00 | 1 | |
All | 2.27 | 1.24 | 117 |
- The blindingly obvious – the people who play a lot of DBMM like it more than people who don’t.
- A potential barrier – players who play less than once a month tend to rate the rules lower than those who play more often.
Digging even deeper (I’ll spare you the details) showed that 27% (15/56) of players who played less than once a month rated DBMM as either fair or poor. In contrast only 6% (4/61) of players who had played more than once a fortnight rated DBMM as either fair or poor.
Summary & Conclusions
To me all this suggests that there is a barrier to overcome for some players who don’t, or can’t, play often. I hope the next parts will uncover some clues as to why this is so.
Coming next: the rulebook.
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