After I’d finished my list I realised that there are situations where command baggage is better than army baggage and visa versa but I couldn’t put my finger on just where.
I put together a few tables of total baggage MEs (Morale Equivalents) in an attempt to show the differences more clearly. I started with two tables; one for command baggage and one for army baggage in a train command. After comments elsewhere I’ve added a third table to cover plain army baggage (that is not in a train command):
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To explain how the tables work:
Command Baggage - 4 pieces from two commands adds 4 MEs (2 x 2) to both commands; so 8 MEs in total.There are three basic regions to consider:
Army Baggage (Plain)– 4 pieces from two commands adds 2 MEs (4 x 0.5) to both commands so 4 MEs in total.
Army Baggage (Train Command) - 4 pieces from two commands adds 2 MEs (4 x 0.5) to both commands plus 2 MEs (4 x 0.5) to the Train command; so 6 MEs in total.
- For 1 or 2 commands (in green) command baggage adds more MEs to both the army and to the contributing commands.
- For 3 commands (in yellow) the contribution to the army is the the same but command baggage adds more MEs to commands with baggage.
- For 4 commands (in orange) a train command adds more MEs to the army and the same as command baggage adds to commands with baggage.
Plain army baggage (that is not in a train command) does smooth baggage MEs across contributing commands but it is only really viable as an alternative to command baggage with 4 commands and 5-7 baggage elements. For 1-3 commands it is significantly worse with the lower “ME effectiveness” easily outweighing any potential tactical advantages that might arise.
At this stage it’s also worth pointing out that:
- There’s a 4 element minimum for all commands in DBMM (Page 14, paragraph 1). This means that if you choose to have less than 4 baggage elements you can’t have a separate train command unless you add enough artillery or war wagons to bring the total number of elements to 4.
- Allied commands can’t contribute to Army baggage and Allied commands of less than 10 elements may only contain one baggage element (from DBMM Army Lists).
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This analysis has simplified the way I add baggage to my armies which are usually 3 or 4 commands. If I need to strengthen commands to increase break points then I’ll consider command baggage first. If I feel that command baggage will be too vulnerable then I know what it will cost me to switch to army baggage in a train command.
There are lots of other things associated with baggage commands, like fortifications, which will alter this balance but I think this is a good start and I hope you find this useful.
1 comment :
Posted on behalf of Rob Brennan who had a problem with the comment verification system:
A few other things that I consider important when choosing where to place my baggage:
[1] A Train command baggage gets its own extra PIP dice to move (if mobile). This is a free benefit that can be useful; especially with Bge (F).
[2] The extra ME contributed by a Train command are not deducted from the army ME when a benefiting command breaks. This means that the loss of your combat commands is less painful; as long as you keep the train command safe.
[3] The flip side of [2] is that losing a couple of Baggage elements from a Train command is usually enough to break it and inflict large ME losses on all commands and hence your army.
[4] A very minor consideration is that the extra PIP die granted to a Train command makes weather effects less likely and I'd certainly consider this for a "shooty" army.
Rob Brennan
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