Way back in the days of Art de la Guerre (ADLG) V3 I tried
tabulating the various processes involved like
movement, shooting, melee etc. I found the exercise useful but the
tables were somewhat cumbersome in use. Nonetheless the exercise
helped my understanding the rules.
With ADLG I have found understanding is not the same as learning. So,
when V4 arrived I decided to use a different approach and play with just the
play sheet if at all possible. So far I am doing better during games but
afterwards I still can't resist digging into the workings of ADLG.
I find this post game, reverse engineering helps my understanding as it often
exposes the complex variations and plain old quirks of the rules; something
I've enjoyed doing since I played DBMM. My reworking of the
ADLG mega table is the
most recent example of this.
One question that has cropped up regularly during my recent games is when can
players wheel, slide or turn during movement. It's occurred so often
that I have re-worked the table I prepared for V3. I find it useful
because it's a visual representation of rules spread across five sections and
that aren't on the play sheet. You can download it from the
ADLG V4 resources page.
Getting tactical?
So far I have used a lot of cavalry armies under ADLG V4. As my playing
style develops I've found it useful to know how to exit a Zone of Control
(ZoC) and disengage from combat. These, plus evading, should be part of
every cavalry commander's tactical toolkit.
These are amongst the more complex movement options so I thought I'd do a bit
of digging in the rule book and see if I could come up with another
aide-mémoire or table.