Two weeks ago I posted a trial
grid for PIP costs
covering the difficult evolution and irregular ineptness sections of the
movement rules which are by far the most confusing.
I promised I'd post a properly formatted version and
the pdf is now available
for you to download.
A word of explanation is required. I have integrated the new PIP grid
into the deployment & movement sheet from
Part 02
by adding a second page. There is some duplication but with a purpose. The first
page covers things you need at the start of a game whilst the second covers
things you need once the game has started.
Anyway, let me know what you think.
Update: Thu, 29 Jan 2009
The situation regarding the PIP cost for column formation has finally been
sorted and so I have changed the image above and updated the
pdf
to reflect this. If you want to read all the gory details see
Part 08 - Pip cost & column formation.
Update: Mon, 02 Mar 2009
I've realised that the use of the phrase "line to column" may mislead new
players. It should really read "group to column" or simply column formation. The
reasons why are
explained in this post. The pdf file has been updated.
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